“NPC Behavior That Persists Over Time (Not Boids)” #GameDev #AIProgramming #AgentBasedModel #ProceduralSystems #SimulationTheory t.co/iw5s6zAwPs
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“NPC Behavior That Persists Over Time (Not Boids)” #GameDev #AIProgramming #AgentBasedModel #ProceduralSystems #SimulationTheory t.co/iw5s6zAwPs